Crewman Tonya Stephens  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 34 F 8 (0) 8 (0) 6 (0) 7 (0) 10 (1) 7 (0)8867A7
Volatile, Frown lines
 
Skills
Art (Creative) 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 0
Pilot 0
Recon 0
Science (Physical Sciences) 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Scout Explorer 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 An investigation takes on a dangerous turn.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Tonya Stephens's work ends up coming home with Tonya Stephens, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 26 Became a Scout (Explorer).
3 28 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Risk Tonya Stephens's fortune on a possibility lucrative deal and win.
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