Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Tracey Lewis's Contacts or Allies betrays Tracey Lewis, ending Tracey Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
21 |
Failed to qualify for Enforcer (Rogue). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
25 |
Tracey Lewis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
25 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
29 |
time as a ruler or playboy gives Tracey Lewis a wide range of experiences. |
6 |
29 |
Continued as Noble (Dilettante). |
6 |
32 |
time as a ruler or playboy gives Tracey Lewis a wide range of experiences. |