Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Tressa Dwyer into bankruptcy. Tressa Dwyer salvages what Tressa Dwyer can. |
2 |
19 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
23 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
23 |
Continued as Rogue (Pirate). |
3 |
25 |
A police detective or rival criminal forces Tressa Dwyer to flee and vows to hunt Tressa Dwyer down. Gain an Enemy. |
4 |
25 |
Failed to qualify for Intelligence (Agent). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
Tressa Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Became a Scout (Courier). |
5 |
27 |
Gained a contact. |
5 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
30 |
Attempted to change assignments. |
6 |
30 |
Failed to qualify for Surveyor (Scout). |
6 |
30 |
Continued as Scout (Courier). |
6 |
33 |
Spend several years jumping from world to world in Tressa Dwyer's scout ship. |
6 |
34 |
Forced to muster out. |