Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Betrayed by a friend. One of Treva Armstrong's Contacts or Allies betrays Treva Armstrong, ending Treva Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Treva Armstrong don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |