Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Vira Simmons's Contacts or Allies betrays Vira Simmons, ending Vira Simmons's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Refuse to abuse Vira Simmons's position for profit. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Engineer/Gunner |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Vira Simmons's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Vira Simmons accepted an offer of inducements to betray Vira Simmons's faith. Gain 240,000 in cash. |