Crewman Willa Romero  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 34 F 8 (0) 12 (2) 11 (1) 3 (-1) 11 (1) 8 (0)8CB3B8
Entrepreneurial, Savage
 
Skills
Animals 0
Deception 0
Drive 0
Flyer 0
Pilot (Small Craft) 1
Recon 0
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Agent Intelligence 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Icy King Contact 3 1 0 0 Dynchia, Imperium (F/30)
 
Term Age History
1 18 Failed to qualify for Performer (Entertainer).
1 18 Became a Drifter (Wanderer).
1 22 Offered job by a patron. Now owe him a favor.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Agent (Intelligence).
2 23 Willa Romero's work ends up coming home with Willa Romero, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Failed to qualify for University.
3 23 Submitted to the draft.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 Make an unexpected connection outside Willa Romero's normal circles. Gain a Contact.
4 27 Continued as Merchant (Merchant Marine).
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