Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Zora Paterson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zora Paterson fail to help. Gain an Enemy. |
1 |
22 |
Zora Paterson have no idea what happened to Zora Paterson – they found Zora Paterson's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Zora Paterson do not know what happened to Zora Paterson. There is a gap in Zora Paterson's memory. |