Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in a gambling ring. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Ada Franklin to flee and vows to hunt Ada Franklin down. Gain an Enemy. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Ada Franklin's Contacts or Allies betrays Ada Franklin, ending Ada Franklin's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Join a social movement. |
4 |
30 |
Dropped out of the merchant academy. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
32 |
Survived a risky adventure but gained nothing. |