Initiate Adelaide West  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 35 F 11 (1) 6 (0) 5 (-1) 10 (1) 2 (-2) 4 (-1)B65A24
Restless, Missing teeth, Leader
 
Skills
Astrogation 0
Diplomat 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Colonist) 0
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Scavenger 01
Merchant Free Trader 01
Believer Mainstream Believer Initiate12
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Psychologically damaged by Adelaide West's time in the scouts.
2 20 Became a Drifter (Scavenger).
2 24 Adelaide West run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Merchant (Free Trader).
3 27 Imperial trade restrictions force Adelaide West out of business.
4 27 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 28 Adelaide West is sent to a new community or parish to preach The Word among the poor.
4 31 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
5 31 Continued as Believer (Mainstream Believer).
5 33 Adelaide West have been following false teachings!
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