Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Join a social movement. |
2 |
25 |
Dropped out of the merchant academy. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
When dealing with an alien race, Adelina Lawson botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Adelina Lawson's ship is damaged, and Adelina Lawson have to hitch-hike Adelina Lawson's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 6 Contacts. Gain 1 Enemies. |