Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A sudden war destroys Alverta Meyer's trade routes and contacts, forcing Alverta Meyer to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
An investigation takes on a dangerous turn. |
4 |
30 |
Alverta Meyer's work ends up coming home with Alverta Meyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Alverta Meyer's work ends up coming home with Alverta Meyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |