Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Alvina Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Voluntarily left Line/Crew |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Opponents of Alvina Halpine's belief system ambush Alvina Halpine. |
5 |
32 |
Nearly killed. Owe 35,000 for medical bills. |