Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Anita McGrath foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Anita McGrath is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Anita McGrath's life into chaos, forcing Anita McGrath to leave the planet. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Anita McGrath's scout ship. |