Ann Brown  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 35 F 8 (0) 5 (-1) 4 (-1) 12 (2) 3 (-1) 7 (0)854C37
Resourceful, Unconventional, Funny
 
Skills
Astrogation 0
Athletics 0
Carouse 1
Electronics (Computer) 1
Gun Combat 0
Language 0
Leadership 0
Mechanic 0
Navigation 1
Pilot 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Citizen Corporate 12
 
Name Type Affinity Enmity Power Influence Species
Gertrude Carnall Ally 3 0 3 1 Swanfeh (M/18)
Joseph Egerton Rival 0 0 0 1 Swanfeh (F/36)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Spend several years jumping from world to world in Ann Brown's scout ship.
2 22 Continued as Scout (Courier).
2 24 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Forced to muster out.
3 26 Became a Citizen (Corporate).
3 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Citizen (Corporate) rank 1.
4 30 Continued as Citizen (Corporate).
4 32 Ann Brown's business expands, Ann Brown's corporation grows, or the colony thrives.
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