Crewman Arrie Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 35 F 9 (1) 3 (-1) 5 (-1) 10 (1) 11 (1) 4 (-1)935AB4
Intrepid, Unshakeable, Effervescent
 
Skills
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Sensors) 1
Engineer 0
Flyer (Wing) 1
Gun Combat 0
Gunner 0
Mechanic 0
Pilot 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Drifter Wanderer 12
Navy Engineer/Gunner Crewman01
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Lorenzo Baker Rival 0 2 0 1 Sylean (M/92)
Relationship soured.
Anna McDermot Ally 3 0 5 1 Vlazhdumecta (F/50)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Arrie Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 19 Became a Drifter (Wanderer).
2 22 Attacked by enemies and injured.
2 22 Injured.
2 22 Gain Enemy if Arrie Clubb don't already have one.
2 23 Promoted to Drifter (Wanderer) rank 1.
3 23 Continued as Drifter (Wanderer).
3 25 Arrie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 25 Switched to Navy (Engineer/Gunner) with previous rank.
4 29 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 29 Voluntarily left Engineer/Gunner
5 29 Entered Merchant Academy with the Shipboard curriculum.
5 33 Gained a contact.
5 33 Graduated with honors.
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