Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Arrie Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Injured. |
2 |
22 |
Gain Enemy if Arrie Clubb don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Arrie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
29 |
Voluntarily left Engineer/Gunner |
5 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
33 |
Gained a contact. |
5 |
33 |
Graduated with honors. |