Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Avery Mathew's time in the scouts. |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies that Avery Mathew easily defeat. |
3 |
30 |
Gain Enemy if Avery Mathew don't already have one. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Citizen (Worker). |
4 |
34 |
Avery Mathew is rewarded for Avery Mathew's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |