Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Belva Byrd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Belva Byrd fail to help. Gain an Enemy. |
1 |
22 |
Belva Byrd's ship is damaged, and Belva Byrd have to hitch-hike Belva Byrd's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Belva Byrd have no idea what happened to Belva Byrd – they found Belva Byrd's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Belva Byrd spend a great deal of time on the fringes of Charted Space. |
4 |
34 |
Gain a contact in an alien race. |