Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
29 |
A disaster or war strikes. |
3 |
29 |
Severely injured. Owe 15,000 for medical bills. |
3 |
29 |
The planetary government interferes with Betty Bartley's research for political or religious reasons. Betty Bartley continue working secretely. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Betty Bartley's ship is damaged, and Betty Bartley have to hitch-hike Betty Bartley's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
35 |
Betty Bartley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |