Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Beulah Cole's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Beulah Cole do not know what happened to Beulah Cole. There is a gap in Beulah Cole's memory. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Beulah Cole's scout ship is one of the first on the scene to rescue the survivors of a disaster but Beulah Cole fail to help. Gain an Enemy. |
5 |
33 |
Beulah Cole have no idea what happened to Beulah Cole – they found Beulah Cole's ship drifting on the fringes of friendly space. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |