Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Brandy McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Entered University. |
3 |
24 |
Join a social movement. |
3 |
27 |
Graduated. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
31 |
Brandy McDermot is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |