Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Bridget Wagner's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A good deal ensures Bridget Wagner is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Gain Enemy if Bridget Wagner don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Bridget Wagner's Contacts or Allies betrays Bridget Wagner, ending Bridget Wagner's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |