Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Carol Baker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carol Baker fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Carol Baker's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Carol Baker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Carol Baker is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Merchant (Merchant Marine). |
5 |
34 |
A series of bad deals and decisions force Carol Baker into bankruptcy. Carol Baker salvages what Carol Baker can. |