Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Charles Fabble's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Charles Fabble easily defeat. |
2 |
24 |
Gain Enemy if Charles Fabble don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Charles Fabble's Contacts or Allies betrays Charles Fabble, ending Charles Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Scholar (Field Researcher). |
4 |
32 |
Caught cheating in some fashion, advancing Charles Fabble's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
A rival researcher blackens Charles Fabble's name or steals Charles Fabble's research. Gain a Rival. |
4 |
32 |
Gain an Enemy |
4 |
33 |
Promoted to Scholar (Field Researcher) rank 1. |