Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Gained a contact. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Clarice Fitget's Contacts or Allies betrays Clarice Fitget, ending Clarice Fitget's career. That Contact or Ally becomes a Rival or Enemy. |