Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Clarissa Habborlain's business expands, Clarissa Habborlain's corporation grows, or the colony thrives. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Clarissa Habborlain's Contacts or Allies betrays Clarissa Habborlain, ending Clarissa Habborlain's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Clarissa Habborlain's scout ship. |