Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Connie Morris inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Became a Rogue (Enforcer). |
4 |
25 |
A police detective or rival criminal forces Connie Morris to flee and vows to hunt Connie Morris down. Gain an Enemy. |
5 |
25 |
Failed to qualify for Free Trader (Merchant). |
5 |
25 |
Became a Drifter (Barbarian). |
5 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
28 |
Failed to qualify for Performer (Entertainer). |
6 |
28 |
Switched to Drifter (Wanderer). |
6 |
29 |
Attacked by enemies and injured. |
6 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
29 |
Gain Enemy if Connie Morris don't already have one. |
6 |
32 |
Promoted to Drifter (Wanderer) rank 1. |