Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Deborah Kinghead's ship is damaged, and Deborah Kinghead have to hitch-hike Deborah Kinghead's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
24 |
Deborah Kinghead befriend a superior in the corporation or the colony. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Voluntarily left Corporate |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Deborah Kinghead run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Deborah Kinghead's Contacts or Allies betrays Deborah Kinghead, ending Deborah Kinghead's career. That Contact or Ally becomes a Rival or Enemy. |