Crewman Delphine Casey
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Ne Kraeda ren Kelva | 35 | F | 5 (-1) | 5 (-1) | 2 (-2) | 3 (-1) | 2 (-2) | 4 (-1) | 552324 | |
Defeated, Power-hungry |
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Term | Age | History |
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1 | 18 | Became a Drifter (Scavenger). |
1 | 20 | Find Ancient Technology. |
2 | 22 | Continued as Drifter (Scavenger). |
2 | 26 | Delphine Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | 26 | Failed to qualify for Thief (Rogue). |
3 | 26 | Switched to Drifter (Wanderer). |
3 | 28 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 | 28 | Became a Merchant (Merchant Marine) with the new title Crewman. |
4 | 30 | Given advanced training in a specialist field |