Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Spend several years jumping from world to world in Dethda-at Se-a's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Dethda-at Se-a's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
An expedition or voyage goes wrong, leaving Dethda-at Se-a stranded in the wilderness. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
35 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |