Dewey Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 35 F 6 (0) 9 (1) 5 (-1) 7 (0) 9 (1) 12 (2)69579C
Eager
 
Skills
Animals 0
Astrogation 0
Carouse 0
Diplomat 1
Electronics (Sensors) 1
Gun Combat 0
Mechanic 0
Persuade 2
Pilot (Small Craft) 1
Science (Physical Sciences) 0
Seafarer 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 02
Merchant Free Trader 22
 
Name Type Affinity Enmity Power Influence Species
Zetta Ray Rival 1 0 3 1 Sylean (F/28)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Dewey Dickman's ship is ambushed by enemy vessels. Dewey Dickman successfully ran to the jump point.
2 22 Continued as Scout (Explorer).
2 25 Dewey Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 25 Became a Merchant (Free Trader).
3 26 Embroiled in legal trouble.
3 29 Promoted to Merchant (Free Trader) rank 1.
4 29 Continued as Merchant (Free Trader).
4 30 A good deal ensures Dewey Dickman is living the high life for a few years.
4 33 Forced to continue current assignment.
4 33 Promoted to Merchant (Free Trader) rank 2.
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