4th Officer Diane Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 35 F 8 (0) 8 (0) 7 (0) 10 (1) 7 (0) 7 (0)887A77
Hooked nose
 
Skills
Admin 0
Advocate 0
Art (Creative) 0
Athletics (Endurance) 1
Broker 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Leadership 0
Mechanic 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 11
Merchant Merchant Marine 4th Officer23
 
Name Type Affinity Enmity Power Influence Species
Gene Bailey Contact 2 1 2 0 Tapazmal (F/28)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Diane Campbell learn something Diane Campbell should not have – a corporate secret, a political scandal – which Diane Campbell can profit from illegally.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Voluntarily left Corporate
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 A good deal ensures Diane Campbell is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside Diane Campbell's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Given advanced training in a specialist field
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