Dianne Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 35 F 6 (0) 5 (-1) 10 (1) 11 (1) 12 (2) 3 (-1)65ABC3
Tricky, Stoic, Constantly chapped hands
 
Skills
Advocate 1
Animals 0
Art (Creative/Exotic Media) 1
Athletics 0
Carouse 0
Diplomat 1
Drive 0
Flyer 0
Gun Combat (Energy) 1
Language 0
Recon 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Scout Surveyor 01
Drifter Barbarian 01
Agent Intelligence 01
 
Name Type Affinity Enmity Power Influence Species
Adline Hunt Enemy 0 2 0 1 Sydite (F/48)
Roxie Austin Rival 0 1 3 2 Ronnin (F/41)
Relationship soured.
Gust Delagney Contact 1 1 3 4 Darrian, Imperium (M/42)
Emmie Pettitt Contact 1 2 3 2 Darrian, Imperium (F/22)
Emmie Pettitt gains in influence.
Patrick Andrews Contact 2 2 0 1 Darrian, Imperium (M/68)
Patrick Andrews’s relationships have begun to affect the character.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Life ruined by a criminal gang. Gain the gang as an Enemy
3 24 Became a Scout (Surveyor).
3 27 Dianne Carr inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 27 Became a Drifter (Barbarian).
4 28 Dianne Carr do not know what happened to Dianne Carr. There is a gap in Dianne Carr's memory.
5 28 Became a Agent (Intelligence).
5 32 Established a network of contacts. Gain 3 contacts.
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