Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Dixie Fitget have no idea what happened to Dixie Fitget – they found Dixie Fitget's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Severely injured. Owe 7,500 for medical bills. |
3 |
22 |
Became a Agent (Corporate Agent). |
3 |
24 |
Given specialist training in vehicles. |
3 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
26 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Gained a contact. |
4 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
30 |
Continued as Agent (Corporate Agent). |
5 |
31 |
Dixie Fitget's work ends up coming home with Dixie Fitget, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
31 |
Failed to qualify for Performer (Entertainer). |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
35 |
Suffer from a life-threatening illness. |