Dixie Fitget  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 35 F 5 (-1) 8 (0) 8 (0) 8 (0) 3 (-1) 3 (-1)588833
Sociable
 
Skills
Astrogation 0
Deception 1
Flyer (Airship) 1
Flyer (Rotor) 1
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Mechanic 0
Melee 0
Pilot 0
Recon 0
Seafarer 0
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Merchant Merchant Marine Crewman01
Agent Corporate Agent Field Agent23
Drifter Barbarian 01
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Dixie Fitget have no idea what happened to Dixie Fitget – they found Dixie Fitget's ship drifting on the fringes of friendly space.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Severely injured. Owe 7,500 for medical bills.
3 22 Became a Agent (Corporate Agent).
3 24 Given specialist training in vehicles.
3 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 26 Continued as Agent (Corporate Agent).
4 28 Gained a contact.
4 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
5 30 Continued as Agent (Corporate Agent).
5 31 Dixie Fitget's work ends up coming home with Dixie Fitget, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 31 Failed to qualify for Performer (Entertainer).
6 31 Became a Drifter (Barbarian).
6 35 Suffer from a life-threatening illness.
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