Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Eleanor Carnall is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Eleanor Carnall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
When dealing with an alien race, Eleanor Carnall botch an opportunity to gather extra intelligence about them. |
3 |
24 |
Psychologically damaged by Eleanor Carnall's time in the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Eleanor Carnall have no idea what happened to Eleanor Carnall – they found Eleanor Carnall's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Eleanor Carnall refused an offer of inducements to betray Eleanor Carnall's faith. Gain 1 enemies. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |