Crewman Electa Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 35 F 7 (0) 9 (1) 9 (1) 6 (0) 8 (0) 6 (0)799686
Guilty
 
Skills
Astrogation 0
Broker 0
Electronics 0
Gun Combat 0
Mechanic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Worker) 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 25 Electa Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Failed to qualify for Corporate Agent (Agent).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 A series of bad deals and decisions force Electa Gilbert into bankruptcy. Electa Gilbert salvages what Electa Gilbert can.
4 29 Continued as Merchant (Merchant Marine).
4 33 A series of bad deals and decisions force Electa Gilbert into bankruptcy. Electa Gilbert salvages what Electa Gilbert can.
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