Crewman Elsie Alexander  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 35 F 3 (-1) 8 (0) 10 (1) 5 (-1) 11 (1) 6 (0)38A5B6
Changeable
 
Skills
Admin 2
Advocate 0
Art (Presentation/Holography) 1
Athletics 0
Broker 0
Diplomat 0
Electronics 0
Gambler 2
Jack-of-All-Trades 1
Leadership 0
Science (Robotic Sciences) 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager23
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Fern Howell Contact 3 0 0 2 Lancian (F/50)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Elsie Alexander learn something Elsie Alexander should not have – a corporate secret, a political scandal – which Elsie Alexander can profit from illegally.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Elsie Alexander learn something Elsie Alexander should not have – a corporate secret, a political scandal – which Elsie Alexander can profit from illegally.
2 23 Gain a criminal contact.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 29 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
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