Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Era McGhee learn something Era McGhee should not have – a corporate secret, a political scandal – which Era McGhee can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Era McGhee's Contacts or Allies betrays Era McGhee, ending Era McGhee's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Scout (Explorer). |
4 |
26 |
Psychologically damaged by Era McGhee's time in the scouts. |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
27 |
Attacked by enemies and injured. |
5 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Gain Enemy if Era McGhee don't already have one. |
6 |
30 |
Continued as Drifter (Barbarian). |
6 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |