Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Given a special assignment or duty in Etta Anderson's unit. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Etta Anderson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Etta Anderson's work ends up coming home with Etta Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Courier (Scout). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Gain Enemy if Etta Anderson don't already have one. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Birth or Death involving a family member or close friend. |