Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
20 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
20 |
Failed to qualify for Physician (Scholar). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Eve Keiler's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
25 |
Failed to qualify for Corporate (Citizen). |
5 |
25 |
Became a Drifter (Scavenger). |
5 |
28 |
Betrayed by a friend. One of Eve Keiler's Contacts or Allies betrays Eve Keiler, ending Eve Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
31 |
Eve Keiler refused an offer of inducements to betray Eve Keiler's faith. Gain 4 enemies. |