Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Eve Williams out of business. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Eve Williams's Contacts or Allies betrays Eve Williams, ending Eve Williams's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Switched to Merchant (Broker). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
29 |
Became a Scout (Explorer). |
5 |
32 |
Eve Williams have no idea what happened to Eve Williams – they found Eve Williams's ship drifting on the fringes of friendly space. |