Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Exie Callan botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Exie Callan have no idea what happened to Exie Callan – they found Exie Callan's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Exie Callan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Exie Callan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |