Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Gained a contact. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Attempted a risky adventure and was injured. |
2 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
31 |
Fae Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
31 |
Failed to qualify for Performer (Entertainer). |
4 |
31 |
Continued as Drifter (Wanderer). |
4 |
35 |
Attacked by enemies that Fae Kabble easily defeat. |
4 |
35 |
Gain Enemy if Fae Kabble don't already have one. |