Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Fathwa-ka-wa Wafabsabbab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
27 |
Returned to Drifter (Barbarian). |
5 |
28 |
Betrayed by a friend. One of Fathwa-ka-wa Wafabsabbab's Contacts or Allies betrays Fathwa-ka-wa Wafabsabbab, ending Fathwa-ka-wa Wafabsabbab's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Fathwa-ka-wa Wafabsabbab refuse to secretly provide religious rites for a dying leader or noble, because they do not share Fathwa-ka-wa Wafabsabbab's faith. |