Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Floy McIntire foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Floy McIntire don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Unit is slaughtered in a disastrous battle, for which Floy McIntire blame Floy McIntire's commander. Gain commander as Enemy. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
30 |
Scarred. Owe 5,000 for medical bills. |
6 |
30 |
Became a Citizen (Colonist). |
6 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |