Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Gay Hill's Contacts or Allies betrays Gay Hill, ending Gay Hill's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Gay Hill join a gambling circle on board. |
4 |
28 |
Voluntarily left Line/Crew |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Gay Hill's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gay Hill fail to help. Gain an Enemy. |
4 |
30 |
Psychologically damaged by Gay Hill's time in the scouts. |