Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
20 |
Failed to qualify for Artist (Entertainer). |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Genesis Burress's Contacts or Allies betrays Genesis Burress, ending Genesis Burress's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Scout (Courier). |
4 |
28 |
Genesis Burress's scout ship is one of the first on the scene to rescue the survivors of a disaster but Genesis Burress fail to help. Gain an Enemy. |
4 |
28 |
Psychologically damaged by Genesis Burress's time in the scouts. |
5 |
28 |
Continued as Scout (Courier). |
5 |
30 |
Genesis Burress inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Genesis Burress retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |