Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Genie Cook's life into chaos, forcing Genie Cook to leave the planet. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Genie Cook have no idea what happened to Genie Cook – they found Genie Cook's ship drifting on the fringes of friendly space. |
4 |
26 |
Became a Merchant (Broker). |
4 |
28 |
A sudden war destroys Genie Cook's trade routes and contacts, forcing Genie Cook to flee that region of space. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
30 |
Genie Cook run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Genie Cook aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |