Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Scarred. Owe 1,250 for medical bills. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Gertie Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
23 |
Switched to Agent (Corporate Agent). |
4 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
30 |
Gertie Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Gertie Steward is sent to a new community or parish to preach The Word among the poor. |