Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Golda Farrell's time in the scouts. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Golda Farrell's work ends up coming home with Golda Farrell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Returned to Scout (Surveyor). |
5 |
35 |
When dealing with an alien race, Golda Farrell botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Golda Farrell's ship is damaged, and Golda Farrell have to hitch-hike Golda Farrell's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 2 Contacts. Gain 2 Enemies. |