Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A series of bad deals and decisions force Harper Lucas into bankruptcy. Harper Lucas salvages what Harper Lucas can. |
3 |
21 |
Failed to qualify for Law Enforcement (Agent). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Good fortune |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Survived a risky adventure but gained nothing. |
5 |
29 |
Voluntarily left Wanderer |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
30 |
Switched to Merchant (Broker). |